Thursday, June 19, 2014

WK3 Practice B: Games That Help

I’m not sure how I feel about these games. The heart is in the right place but I’m not sure in the execution really pulls off what they are aiming for. Stop Disasters had decent gameplay. The concept seemed like a more depressing version of SIM CITY. It was easy to forget about the impending danger while building your city but then it got demolished. It makes sense as a potential learning tool but I’m not sure how it helps with actual disaster relief.




















Free Rice claims to give 10 grains of rice for every correct answer that is given, but the rewards are ethereal at best. There is no requirement to choose a recipient before you start playing. Then when you make that choice you have no real way of verifying. I’m sure somewhere, someone gets a reward, but that is unclear. I am also unclear as to why playing the game is necessary. If the food is available and the recipients identified, then why require random game players to answer simple questions? The game here seems well intended and wants to do real good in the world but does not execute well and the game play is weak.








Conspiracy For Good seemed to have a well put together game. It required a great deal of audience participation and raised a lot of awareness for the need for a library. They were able to get people to have fun and learn and contribute to a worthy cause. This “game” was on a much larger scale then Stop Disasters and Free Rice but they also accomplished a lot more by reaching people on a deeper level.








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